“It's a stylized feel and in that sense, it's very sort of a Blizzard philosophy”, said lead producer Keith Lee in an interview with MTV back at the time. A battle between a wizard and skeletal warriors in Diablo 3. Its textures were hand-painted reimaginings of the natural world. Its characters were built of exaggerated angles and oversized pauldrons. Its world glowed with eerie, saturated colours. Diablo 3, though, looked like a horror fantasy comic book. Well, at least as realistic as PCs of the late 1990s could render. The light generated by flickering flames or bolts of magical lightning illuminated a grim fantasy world with a realistic texture. The stones that walled the dungeons of Diablo 1 and 2 were dark, and the shadows in their crevices even darker. Prior to Diablo 3, Blizzard’s action RPG series had a distinctly gothic visual palette.
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